Mod Categories
This is the list of categories that can be used when defining a mod in the manifest.
If you need a new category or think an existing category should be split let us know with a GitHub issue.
Category | Description |
---|---|
Asset Importing Tweaks | Improving Asset Importing |
Audio | Enhancements and tweaks related to audio |
Bug Workarounds | A mod cannot truly fix a bug, but we can work around it with an awful hack |
Context Menu Tweaks | Messing around with the context menu |
Dash Tweaks | Messing around with the dashboard |
Developers | Lower-level functionality intended for “power users” |
Hardware Integrations | Making unsupported hardware supported. This is some real technomancy. |
Inspectors | Tweaking inspectors |
Keybinds & Gestures | New ways to control the game |
Libraries | No standalone behavior. Intended to be used by other mods. |
LogiX | Tweaking LogiX |
Memes | Why do people keep making these? |
Misc | Things that don’t fit well into any category |
Optimization | Make Neos do less work for similar results |
Plugins | Not mods. Neos plugins require -LoadAssembly to work, and normally break multiplayer compatibility. |
Technical Tweaks | Lower-level functionality intended for “power users” |
Visual Tweaks | Changes how rendering works |
Wizards | A user interface that presents a sequence of dialog boxes that lead the user through a series of well-defined steps |